Work Examples

MineWalker

This is a mine walker game that checks how many mines are next to you and tells you by color. Your goal is to make it to the bottom right corner. If you blow up a bomb you lose a life. I plan to improve upon this by adding more detail and making it look better. One problem I had while making this was figuring out how to read action listeners to all the buttons. I ended up checking for where the mines were and readding any action listeners that would have been removed.

Clicker Game

This is a clicker game that we did in class. It was a very open-ended project, and I chose to do it using exp as my currency. I added a multiplier to it to add more to your clicks and then also made it so that after enough exp had been earned you could prestige. When you prestige you would lose all exp and upgrades but you would get a multiplier that would be added to your clicks (after the click multiplier had been added) and it would also be added to your CPS (clicks per second). It would also change the exp candy you click to a different one and once you reached 5 you win the game. I plan to add more to this game and make it look better. A problem I ran into was that I could not get the image to swap after each prestige. I ended up fixing it by using a different way of imputing the image and it worked. Doing this project I learned about timers and it was really interesting to use them to check for things.

Pokemon Battle Simulator

This is a Pokémon battle simulator that simulates if Pokémon 1 attacked Pokémon 2 with a move. This will check the type of the move and then run it through the damage calculator which will show the damage. In the example shown I game the move a special type called multihit and makes the Pokémon hit more than once. One problem I ran into was figuring out how to do type advantages without taking forever. I ended up learning how to use hash maps and that made it much easier and took way less time than it would have.

Roundabout Game

During my Games Interactive Media and Mobile Technology internship, I helped debug the roundabout game. This included making sure text screens were accessible when paused, making sure the paths correctly let the npcs walk, and make sure that all npcs stayed on the ground when spawning in. You can find this game at https://gimmworks.itch.io/achd-roundabout.

GIMM Videos

During my Games Interactive Media and Mobile Technology internship, I created videos to help incoming freshmen learn about the GIMM program and see if it was the pathway for them. This one i’m showing you is one I voiced over and is about installing copilot.